Artificial Intelligence for Games

Buy the Book

Artificial Intelligence for Games, 2nd Edition

This is the second edition of the most comprehensive book on Artificial Intelligence for Games.

Written by Ian Millington and John Funge, the second edition contains all new sections on the latest techniques, plus comprehensive questions and exercises for personal or educational use.

Other Books You Might Like

AI for Computer Games: A Cognitive Modelling Approach

John's first book on AI in games.

Artificial Intelligence for Computer Games: An Introduction

John's second book on artificial intelligence in games.

Game Physics Engine Development

Ian's book on creating a game physics engine from scratch in easy to follow pieces.