Thanks for stopping by, this is the website for the
book Artificial Intelligence for Games by Ian Millington
and John Funge, published by Morgan Kaufmann in 2009.
This site contains the errata for the book, in a
browsable expandable way (there may not be much there yet,
because the book just got published). You can also see
other books we recommend, and keep up to date with any
news on the book.
But most likely you're here to get the source code
for the book. The source code is open-source and hosted by
GitHub. You can find it by clicking "Source
Code" at the top of the page.
Source Moved to GitHub
March 6, 2010
The source code accompanying this book has been
moved to GitHub from google code. This is because it
is far easier for you to get hold of the code and play
with it when it is hosted on a distributed version
control system. It doesn't make much sense, I
don't think, to have open source projects hosted
on a centralised version control system.
You can find the code at